<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
 <HEAD>
  <meta charset="UTF-8">
      <meta http-equiv="X-UA-Compatible" content="IE=edge">
      <meta name="viewport" content="width=device-width, initial-scale=1.0">
      <title></title>
      <meta name="keywords" content="">
      <meta name="description" content="">
      <link rel="shortcut icon" href="https://www.xfabe.com/favicon.ico" type="image/x-icon">
      <link rel="stylesheet" href="style.css">
  <style>
* {
    padding: 0;
    margin: 0;
}

body {
    background: url(https://vkceyugu.cdn.bspapp.com/VKCEYUGU-dec470b0-fed6-46e5-be53-ec85fadc01be/b3997a29-3506-4fa5-9a54-57b967b1990a.webp) no-repeat center center;
    background-size: cover;
    height: 100vh;
}

body::after {
    content: '';
    display: block;
    position: absolute;
    width: 100%;
    height: 100vh;
    -webkit-background-color: rgba(0, 0, 0, .5);
    background-color: rgba(0, 0, 0, .5);
}

audio,
.love_you {
    position: absolute;
    left: 50%;
    top: 1.5rem;
    -webkit-transform: translateX(-50%);
    transform: translateX(-50%);
    z-index: 1809185784;
}

.love_you {
    top: 45%;
    font-family: Georgia, 'Times New Roman', Times, serif;
    font-size: 2rem;
    font-weight: bold;
    color: #ffc0cb;
    letter-spacing: .05rem;
    -moz-animation: love-xf 1.2s alternate ease-in-out;
    -webkit-animation: love-xf 1.2s alternate ease-in-out;
    animation: love-xf 1.2s alternate ease-in-out;
    user-select: none;
    -webkit-text-shadow: 0 0 8px #fff;
    text-shadow: 0 0 8px #fff;
}

#lovexf {
    position: absolute;
    width: 100%;
    height: 100%;
    z-index: 520;
}

@keyframes love-xf {
    0% {
        opacity: 0.08;
        filter: blur(8px);
        letter-spacing: .1rem;
    }

    100% {
        opacity: 1;
        filter: blur(0);
        letter-spacing: .05rem;
    }
}

/* 爱心缩放 */
@media screen and (max-width: 450px) {
    #lovexf {
        /* .5 指的是在画布原始大小上缩放一半 */
        zoom: .5;
        /* .3 就是缩放 3/10 */
        /* zoom: .3; */
        /* 大家自己尝试 */
    }
}

video {
    /* 隐藏 */
    /*display: none;*/
    /* 透明 */
    /* opacity: 0; */
}
  </style>
 </HEAD>

 <BODY>
   <p class="love_you"></p>
      <!-- 这里替换音乐 -->
      <audio src="img/lovexf.mp3"  autoplay="autoplay" loop="loop" controls="controls"></audio>
      <canvas id="lovexf"></canvas>
      <script src="script.js"></script>
      <script src=""></script>
  <script>
 var settings = {
     particles: {
         length: 500, // maximum amount of particles
         duration: 2, // particle duration in sec
         velocity: 100, // particle velocity in pixels/sec
         effect: -0.6, // play with this for a nice effect
         size: 28, // particle size in pixels
     },
 };
 
 (function () {
     var b = 0; var c = ["ms", "moz", "webkit", "o"]; for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) { window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"]; window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"] } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (h, e) { var d = new Date().getTime(); var f = Math.max(0, 16 - (d - b)); var g = window.setTimeout(function () { h(d + f) }, f); b = d + f; return g } } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (d) { clearTimeout(d) } }
 }());
 
 /*
  * Point class
  */
 var Point = (function () {
     function Point(x, y) {
         this.x = (typeof x !== 'undefined') ? x : 0;
         this.y = (typeof y !== 'undefined') ? y : 0;
     }
     Point.prototype.clone = function () {
         return new Point(this.x, this.y);
     };
     Point.prototype.length = function (length) {
         if (typeof length == 'undefined')
             return Math.sqrt(this.x * this.x + this.y * this.y);
         this.normalize();
         this.x *= length;
         this.y *= length;
         return this;
     };
     Point.prototype.normalize = function () {
         var length = this.length();
         this.x /= length;
         this.y /= length;
         return this;
     };
     return Point;
 })();
 
 /*
  * Particle class
  */
 var Particle = (function () {
     function Particle() {
         this.position = new Point();
         this.velocity = new Point();
         this.acceleration = new Point();
         this.age = 0;
     }
     Particle.prototype.initialize = function (x, y, dx, dy) {
         this.position.x = x;
         this.position.y = y;
         this.velocity.x = dx;
         this.velocity.y = dy;
         this.acceleration.x = dx * settings.particles.effect;
         this.acceleration.y = dy * settings.particles.effect;
         this.age = 0;
     };
     Particle.prototype.update = function (deltaTime) {
         this.position.x += this.velocity.x * deltaTime;
         this.position.y += this.velocity.y * deltaTime;
         this.velocity.x += this.acceleration.x * deltaTime;
         this.velocity.y += this.acceleration.y * deltaTime;
         this.age += deltaTime;
     };
     Particle.prototype.draw = function (context, image) {
         function ease(t) {
             return (--t) * t * t + 1;
         }
         var size = image.width * ease(this.age / settings.particles.duration);
         context.globalAlpha = 1 - this.age / settings.particles.duration;
         context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
     };
     return Particle;
 })();
 
 /*
  * ParticlePool class
  */
 var ParticlePool = (function () {
     var particles,
         firstActive = 0,
         firstFree = 0,
         duration = settings.particles.duration;
 
     function ParticlePool(length) {
         // create and populate particle pool
         particles = new Array(length);
         for (var i = 0; i < particles.length; i++)
             particles[i] = new Particle();
     }
     ParticlePool.prototype.add = function (x, y, dx, dy) {
         particles[firstFree].initialize(x, y, dx, dy);
 
         // handle circular queue
         firstFree++;
         if (firstFree == particles.length) firstFree = 0;
         if (firstActive == firstFree) firstActive++;
         if (firstActive == particles.length) firstActive = 0;
     };
     ParticlePool.prototype.update = function (deltaTime) {
         var i;
 
         // update active particles
         if (firstActive < firstFree) {
             for (i = firstActive; i < firstFree; i++)
                 particles[i].update(deltaTime);
         }
         if (firstFree < firstActive) {
             for (i = firstActive; i < particles.length; i++)
                 particles[i].update(deltaTime);
             for (i = 0; i < firstFree; i++)
                 particles[i].update(deltaTime);
         }
 
         // remove inactive particles
         while (particles[firstActive].age >= duration && firstActive != firstFree) {
             firstActive++;
             if (firstActive == particles.length) firstActive = 0;
         }
 
 
     };
     ParticlePool.prototype.draw = function (context, image) {
         // draw active particles
         if (firstActive < firstFree) {
             for (i = firstActive; i < firstFree; i++)
                 particles[i].draw(context, image);
         }
         if (firstFree < firstActive) {
             for (i = firstActive; i < particles.length; i++)
                 particles[i].draw(context, image);
             for (i = 0; i < firstFree; i++)
                 particles[i].draw(context, image);
         }
     };
     return ParticlePool;
 })();
 
 /*
  * Putting it all together
  */
 (function (canvas) {
     var context = canvas.getContext('2d'),
         particles = new ParticlePool(settings.particles.length),
         particleRate = settings.particles.length / settings.particles.duration, // particles/sec
         time;
 
     // get point on heart with -PI <= t <= PI
     function pointOnHeart(t) {
         return new Point(
             160 * Math.pow(Math.sin(t), 3),
             130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
         );
     }
 
     // creating the particle image using a dummy canvas
     var image = (function () {
         var canvas = document.createElement('canvas'),
             context = canvas.getContext('2d');
         canvas.width = settings.particles.size;
         canvas.height = settings.particles.size;
         // helper function to create the path
         function to(t) {
             var point = pointOnHeart(t);
             point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
             point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
             return point;
         }
         // create the path
         context.beginPath();
         var t = -Math.PI;
         var point = to(t);
         context.moveTo(point.x, point.y);
         while (t < Math.PI) {
             t += 0.01; // baby steps!
             point = to(t);
             context.lineTo(point.x, point.y);
         }
         context.closePath();
         // create the fill
         // context.fillStyle = '#c88ffe';
         context.fillStyle = '#ffc0cb';
         context.fill();
         // create the image
         var image = new Image();
         image.src = canvas.toDataURL();
         return image;
     })();
 
     // render that thing!
     function render() {
         // next animation frame
         requestAnimationFrame(render);
 
         // update time
         var newTime = new Date().getTime() / 1000,
             deltaTime = newTime - (time || newTime);
         time = newTime;
 
         // clear canvas
         context.clearRect(0, 0, canvas.width, canvas.height);
 
         // create new particles
         var amount = particleRate * deltaTime;
         for (var i = 0; i < amount; i++) {
             var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
             var dir = pos.clone().length(settings.particles.velocity);
             particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
         }
 
         // update and draw particles
         particles.update(deltaTime);
         particles.draw(context, image);
     }
 
     // handle (re-)sizing of the canvas
     function onResize() {
         canvas.width = canvas.clientWidth;
         canvas.height = canvas.clientHeight;
     }
     window.onresize = onResize;
 
     // delay rendering bootstrap
     setTimeout(function () {
         onResize();
         render();
     }, 10);
 })(document.getElementById('lovexf'));
  </script>
 </BODY>
</HTML>